Thursday, 25 May 2017
All 9 Tasks!
Thursday, 16 February 2017
Monday, 6 February 2017
Using Scratch to make an image with a transparent background
One of the things I love about Scratch is the built in image editing abilities. I find that for many simple tasks Scratch works just as well as more sophisticated programs like Photoshop. One use that I find I often use it for is for deleting the background from an image so that it has a transparent background. Here is how it is done:
Click on the File folder in the sprite area to upload the file you want to edit.
Choose the costumes tab in the work area to Edit the image.
Select the paint bucket tool and the slash (nothingness) colour
Click 3 or 4 times quickly in the exact same spot somewhere in the background. Everything that is the same colour (or close to the same colour) will be deleted. You may need to touch up with the eraser tool. 
To Save the file right click on the costume icon an chose “save to local file”. You can now use the image in any other program you wish!
Lesson Task Files
Task 1: Moving Left right (simple)
Task 2: All directions
Task 3: Conditions
Task 4: Smooth Move (Moving Left right with Conditions)
Task 5: Gravity and Velocity
Task 6: Jumping and Barriers
Task 7: Levels
Tech Woes
In the meantime, students are going to use the offline editor or use the online one without logging in by uploading and downloading files. This will work with the SetBC laptops, but not with the Ncomputing lab because it will not let you download files from the web (so frustrating!) It's a bit cumbersome and time consuming but it's the only option we have for the moment. The inability to verify emails is also making it not possible for students to "share" their project online, even if they did remember their passwords.
Tuesday, 24 January 2017
Friday, 16 December 2016
The grades sevens meet their grade three clients
Each grade 3 student was partnered with a grade 7 student and they spent the first 20 - 30 minutes reading and sharing their books.
Next the grade 7 students interviewed the grade threes and helped them put together a plan for their game including the artwork for their sprites. Some of the artwork was drawn completely by the grade three students, while in other cases, the grade 7 students took on the role of artist, guided by suggestions given by the grade three clients.
It was really interesting to see the discussion taking place in the classroom. Everyone was on task and engaged.
Both classroom teachers noticed the depth of engagement with students who typically struggled with focus. I had originally feared that the the discussion would be somewhat scripted and based on the interview worksheet that the sevens had prepared, but instead I noticed a lot of authentic discussion regarding game development. I noticed in some discussions the very nuanced ability to steer the discussion in very productive ways. Because the grade 7 students had already spent some time coding, they knew the limits of their abilities and were able to steer and re shape grandiose plans into goals that were reachable.
Below is one such discussion.It is a little hard to hear due to all of the talk occurring in the classroom at the time, but their body language shows the dept of their engagement.
Tuesday, 15 November 2016
Colaboration, the pros and cons of working in partners
Saturday, 22 October 2016
Our second day - Wrapping up loose ends
After discussing the program and fixing the bug we worked through the analysis activity:
We discussed how the numbers in the blue move blocks are always ADDED to the current x value in the coordinates. Moving right you are adding a positive number and moving left you are adding a negative number. It was great to see every student in the class grasping the concept (though some required a little extra discussion).
With a beginning understanding of coordinates and integers I set them loose on their next task. I'll be posting some images of their work once their release forms are in, hopefully early next week.
Friday, 21 October 2016
Introducing the Project
We decided to do the first few learning activities individually rather than in pairs. Unfortunately, being the the first time many of the students were accessing school computers this year, most of the student had forgotten their passwords and were unable to log on so only a few were able to finish the activity.
Some students ended doubling up and most were able to complete the task on the computers but then we ran into another issue. The Students were unable to download and save thier projects due to a hiccup in our lab set up. Frustrating but not a gigantic problem since right now the goal is to learn basic programming and math concepts rather than begin the actual game.
We are looking forward to having our own computers in the classroom (thanks to SET-BC). Hopefully they will be ready soon.
Collaborative Coders Project with SET-BC
Communication: Students will work in partners (a stronger student
with a struggling student) taking turns “driving” the mouse and keyboard to
avoid the stronger student taking control and to encourage verbal
communication. Communication with their younger “clients” both face to face
verbally and in writing will also be key component of the project.
Thinking: Creating a full game is very
complex and because this may be the first encounter for many students to
programming (coding) the game creation will be broken down into manageable
tasks for the students. Each programming task will be
presented to the grade 7 students as a logic puzzle to solve within a single period.Students will learn
how to problem solve by coming up with a plan to complete their desired goal as
well as fixing any mistakes (debugging). Procedural thinking and problem
solving skills will be honed during the task.
Personal and Social: This game
will be developed FOR the younger students and therefore their needs will need
to be considered. A large goal of this project is for the grade 7 students to
gain empathy for the younger students as well as gain the joy giving their time
and talents to create something real and wonderful for someone else. Wednesday, 30 April 2014
File Types and Extensions
Thursday, 17 October 2013
What is the Best Way to Project my iPad or ipod touch?
Friday, 24 August 2012
Fun with Hippo, the HTL5 Animator
Wednesday, 22 August 2012
Creating a Typing game from Scratch!
Here is a snapshot of my game. Click on the link to play the game online.

If you are interested in trying out the kit I created for the students your self, send me an email and I'll send it your way!









