Thursday, 25 May 2017
All 9 Tasks!
Thursday, 16 February 2017
Monday, 6 February 2017
Using Scratch to make an image with a transparent background
One of the things I love about Scratch is the built in image editing abilities. I find that for many simple tasks Scratch works just as well as more sophisticated programs like Photoshop. One use that I find I often use it for is for deleting the background from an image so that it has a transparent background. Here is how it is done:
Click on the File folder in the sprite area to upload the file you want to edit.
Choose the costumes tab in the work area to Edit the image.
Select the paint bucket tool and the slash (nothingness) colour
Click 3 or 4 times quickly in the exact same spot somewhere in the background. Everything that is the same colour (or close to the same colour) will be deleted. You may need to touch up with the eraser tool.
To Save the file right click on the costume icon an chose “save to local file”. You can now use the image in any other program you wish!
Lesson Task Files
Task 1: Moving Left right (simple)
Task 2: All directions
Task 3: Conditions
Task 4: Smooth Move (Moving Left right with Conditions)
Task 5: Gravity and Velocity
Task 6: Jumping and Barriers
Task 7: Levels
Tech Woes
In the meantime, students are going to use the offline editor or use the online one without logging in by uploading and downloading files. This will work with the SetBC laptops, but not with the Ncomputing lab because it will not let you download files from the web (so frustrating!) It's a bit cumbersome and time consuming but it's the only option we have for the moment. The inability to verify emails is also making it not possible for students to "share" their project online, even if they did remember their passwords.
Tuesday, 24 January 2017
Friday, 16 December 2016
The grades sevens meet their grade three clients
Each grade 3 student was partnered with a grade 7 student and they spent the first 20 - 30 minutes reading and sharing their books.
Next the grade 7 students interviewed the grade threes and helped them put together a plan for their game including the artwork for their sprites. Some of the artwork was drawn completely by the grade three students, while in other cases, the grade 7 students took on the role of artist, guided by suggestions given by the grade three clients.
It was really interesting to see the discussion taking place in the classroom. Everyone was on task and engaged.
Both classroom teachers noticed the depth of engagement with students who typically struggled with focus. I had originally feared that the the discussion would be somewhat scripted and based on the interview worksheet that the sevens had prepared, but instead I noticed a lot of authentic discussion regarding game development.
I noticed in some discussions the very nuanced ability to steer the discussion in very productive ways. Because the grade 7 students had already spent some time coding, they knew the limits of their abilities and were able to steer and re shape grandiose plans into goals that were reachable.
Below is one such discussion.It is a little hard to hear due to all of the talk occurring in the classroom at the time, but their body language shows the dept of their engagement.